https://scoobydoo.fandom.com/wiki/Scooby-Doo!_Mystery_Mayhem https://scoobydoo.fandom.com/wiki/Hi-Tech_Terror (start around 27 minute mark) https://scoobydoo.fandom.com/wiki/Sherman-Tech_Headquarters Introduction The 2003 video game Scooby-Doo! Mystery Mayhem presents one of the most sophisticated and chilling villain plots in the Scooby-Doo franchise: a comprehensive mind-control conspiracy that spans multiple locations and culminates in a technological terror scheme designed for global domination. The game's final level, "Hi-Tech Terror," serves not merely as a conclusion but as the climactic revelation of an intricate web of deception, corporate manipulation, and scientific ambition that threatens the very essence of free will. Unlike the typical "monster-of-the-week" format common to most Scooby-Doo adventures, Mystery Mayhem weaves together seemingly disparate hauntings into a unified narrative that exposes the darkest potential of technology when wiel...